Flash Game Development by Example

Flash Game Development by Example

328 Pages · 2011 · 6.07 MB · English

By developing fun and original games, Jon's vision is to inspire people to respect video games as a creative interactive art. He strives to create an experience that evokes real-world change. Thank you Kelli, you are the light that emanates from the fire of my being. Thank you for putting lines and

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Flash Game Development by Example Build 9 classic Flash games and learn game development along the way Emanuele Feronato BIRMINGHAM MUMBAI Flash Game Development by Example Copyright © 2011 Packt Publishing All rights reserved No part of this book may be reproduced, stored in a\ retrieval system, or transmitted in any form or by any means, without the prior wr\ itten permission of the publisher, except in the case of brief quotations embe\ dded in critical articles or reviews Every effort has been made in the preparation of this book to ensure the\ accuracy of the information presented However, the information contained in this\ book is sold without warranty, either express or implied Neither the authors, n\ or Packt Publishing, and its dealers and distributors will be held liable for any\ damages caused or alleged to be caused directly or indirectly by this book Packt Publishing has endeavored to provide trademark information about a\ ll of the companies and products mentioned in this book by the appropriate use of \ capitals However, Packt Publishing cannot guarantee the accuracy of this informat\ ion First published: March 2011 Production Reference: 1150311 Published by Packt Publishing Ltd 32 Lincoln Road Olton Birmingham, B27 6PA, UK ISBN 9781849690904 wwwpacktpubcom Cover Image by Charwak ( [email protected] ) Credits AuthorEmanuele Feronato Reviewers Jon Borgonia Robin Palotai Tarwin StrohSpijer Acquisition Editor David Barnes Development Editor Roger D'souza Technical Editor Arun Nadar Indexers Rekha Nair Monica Ajmera Mehta Editorial Team Leader Aditya Belpathak Project Team Leader Lata Basantani Project Coordinator Vishal Bodwani Proofreader Mario Cecere Graphics Geetanjali G Sawant Production Coordinator Shantanu Zagade Cover Work Shantanu Zagade About the Author Emanuele Feronato has been studying programming languages since the early eighties, with a particular interest in web and game development He tau\ ght online programming for the European Social Fund and now owns a web development \ company in Italy where he works as a lead programmer As a game developer, he developed Flash games sponsored by the biggest g\ ame portals and played more than 50 million times As a writer, he worked as technical reviewer for Packt Publishing His blog, wwwemanueleferonatocom , is one of the most visited blogs about indie programming I would like to thank the guys at Packt Publishing for giving me the opportunity to write this book Special thanks go to David Barnes for believing in this project, and to \ Vishal Bodwani and Arun Nadar, along with the technical reviewers, for dealing with my drafts and my ugly English A big "thank you" goes to my blog readers and to my Facebook fans for appreciating my work and giving me the will to write more and more I would also mention Ada Chen from Mochi Media I made my first Flash game after getting in touch by email with her, so she has an important role in the making of this book Finally I want to thank my wife Kirenia, for being patient while I was writing the book late at night This book is dedicated to my little daughter Kimora, who always strokes random keys on my computer The legend says most of my scripts were born this way I love you "bambina squalo" About the Reviewers Jon Borgonia is a Level 28 programmer He hails from his home base, Goma Games, located on the remote Pacific island of Oahu Jon lives and breathes games and in the few moments when he is neither playing nor programming, he enthusias\ tically discusses game design, game theory, and game addiction with his fellow t\ eammates Through Goma Games, Jon has developed many minigames for the Flash platform using haXe technology Some titles he has released include Polyn, Santa's Sack, Thanksgiving Kitchen Hero, JetPack Turkey of Tomorrow , and 101010 By developing fun and original games, Jon's vision is to inspire people to respect video games

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