Flash Game Development by Example
Build 9 classic Flash games and learn game development along the way Emanuele Feronato
BIRMINGHAM MUMBAI
Flash Game Development by Example
Copyright © 2011 Packt Publishing
All rights reserved No part of this book may be reproduced, stored in a\ retrieval system, or transmitted in any form or by any means, without the prior wr\
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ion
First published: March 2011
Production Reference: 1150311
Published by Packt Publishing Ltd 32 Lincoln Road Olton Birmingham, B27 6PA, UK
ISBN 9781849690904
wwwpacktpubcom
Cover Image by Charwak (
[email protected] )
Credits
AuthorEmanuele Feronato
Reviewers Jon Borgonia
Robin Palotai
Tarwin StrohSpijer
Acquisition Editor David Barnes
Development Editor Roger D'souza
Technical Editor Arun Nadar
Indexers Rekha Nair
Monica Ajmera Mehta Editorial Team Leader
Aditya Belpathak
Project Team Leader Lata Basantani
Project Coordinator Vishal Bodwani
Proofreader Mario Cecere
Graphics Geetanjali G Sawant
Production Coordinator Shantanu Zagade
Cover Work Shantanu Zagade
About the Author
Emanuele Feronato has been studying programming languages since the early eighties, with a particular interest in web and game development He tau\
ght online programming for the European Social Fund and now owns a web development \
company in Italy where he works as a lead programmer
As a game developer, he developed Flash games sponsored by the biggest g\
ame portals and played more than 50 million times
As a writer, he worked as technical reviewer for Packt Publishing
His blog, wwwemanueleferonatocom , is one of the most visited blogs about indie programming
I would like to thank the guys at Packt Publishing for giving me the opportunity to write this book Special thanks go to David Barnes for believing in this project, and to \
Vishal Bodwani and Arun Nadar, along with the technical reviewers, for dealing with my drafts and my ugly English A big "thank you" goes to my blog readers and to my Facebook fans for appreciating my work and giving me the will to write more and more I would also mention Ada Chen from Mochi Media I made my first Flash game after getting in touch by email with her, so she has an important role in the making of this book Finally I want to thank my wife Kirenia, for being patient while I was writing the book late at night This book is dedicated to my little daughter Kimora, who always strokes random keys on my computer The legend says most of my scripts were born this way I love you "bambina squalo"
About the Reviewers
Jon Borgonia is a Level 28 programmer He hails from his home base, Goma Games, located on the remote Pacific island of Oahu Jon lives and breathes games and in the few moments when he is neither playing nor programming, he enthusias\
tically discusses game design, game theory, and game addiction with his fellow t\
eammates Through Goma Games, Jon has developed many minigames for the Flash platform using haXe technology Some titles he has released include Polyn, Santa's Sack, Thanksgiving Kitchen Hero, JetPack Turkey of Tomorrow , and 101010
By developing fun and original games, Jon's vision is to inspire people to respect video games